About Firaxis
Firaxis Games is one of the world’s premier game development studios and home of legendary designer Sid Meier. Since 1996 we’ve created some of the most successful and award-winning computer and video games on the market.
Firaxis is recognized industry-wide for a progressive and fun culture that supports the emergence of new talent and strives to make each member of the development team a critical part of the game making process. We recognize that our success hinges on the highly talented and motivated people on our teams, and we take great care in creating an environment that supports a well balanced quality of life. Building on ten years of success, Firaxis intends to move forward with a focus on creating technology that will drive our games to greater heights and set new standards for gameplay and graphics in both the PC and console markets.
Current Openings
Please send your resume to recruiting@firaxis.com when applying for these positions!
Live Service Software Engineer
Summary:
The role is responsible for support and continued development of live, online services and underlying infrastructure. This position is for a generalist with an emphasis on server-side development. The engineer will participate in an on-call rotation for after-hours support to troubleshoot live issues. Additional duties include development and support for build automation and deployment tools, creation of monitoring and automated reporting systems, implementing game-play changes and tasks ranging from system administration to game design.
Requirements:
- B.S. in computer science or equivalent industry experience.
- Proficient with C++, perl, bash, ruby, PHP and powershell
- Windows and Linux development and system administration
- Good understanding of MySQL DB usage in high concurrent usage setting, includin: database performance analysis, query optimization, database sharding, memcache solutions.
- Source control (preferably Perforce) integration with custom scripts and applications
- Experience monitoring server health in live environment
Helpful Experience:
- Amazon Web Services/Elastic Compute Cloud/Scalable Storage Service, Cloudfront
- Rightscale
- Apache 2
- Adobe Flash
- Action Script 3.0
- Facebook API
Flash/UI Programmer
Summary:
The role is responsible for implementing and supporting gameplay features in our Flash-based client for the ongoing development of CivWorld. Ideally, this person would be able to implement feature work end-to-end for client/server based features.
Requirements:
- B.S. in Computer Science or equivalent industry experience
- Proficient with C++, Adobe Flash, Action Script 3.0
Preferred:
- Facebook API experience
- Experience with client/server feature work
- Previous UI development experience
- Agile development experience
Senior Environment Artist
Summary:
Firaxis Games is looking for an exceptionally skilled senior environment artist for our latest project. As the senior environment artist, you will be working closely with the Project Art Director, Designer, and art team to establish asset creation pipelines along with the look and feel of the game world. The ideal candidate must have a solid grasp on lighting and color, as well as an excellent working knowledge of our tool-set (listed below)
Responsibilities
- Create the highest quality organic 3D art and textures that adhere to the project's vision.
- Collaborate closely with the engineering and art teams to create beautiful and believable worlds without sacrificing readability and gameplay.
- Help establish pipelines for creating real time 3D assets for a randomized and tileable world.
- Work closely with our graphics team to develop dynamic lighting systems for the game world.
Skills:
- Exceptional communications skills, both oral and written, are a must
- Excellent organic modeling skills
- Outstanding problem solving abilities
- Must be a team player and willing to incorporate ideas from other team members
- A solid understanding of color and lighting
- Ability to work with an iterative design process is a must
Experience:
- Must have an expert knowledge of 3DStudio Max, Photoshop, and Zbrush
- At least two shipped products as a terrain artist
- Experience with World Machine is preferred
- Past experience with tileable terrain sets is a bonus
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