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Mon Mar 11, 2013Procedural Terrain Generation in Sid Meier’s Civilization V

By Site Administrator

Civilization 5 is a large game, with a wide variety of natural and man-made structures.  From mountains, ice, and rivers to cities, roads, and wonders, everything in the game needs a graphical representation.  Because the game is based on random maps, almost all the graphical elements have to be created procedurally, which adds a lot of complexity to the process.  On top of that, the sheer number of objects that we need to display at any given time is huge, so there’s a delicate balance between visual quality and staying within our performance budget.  

I am very proud of what we achieved with the graphics in Civilization 5, and I hope you enjoy the following “behind the scenes” screenshots showing the visual development of the game.

John Kloetzli, Jr

Graphics Programmer