• Fri Apr 5, 2013Firaxis at GDC 2013

    By Site Administrator

    Garth DeAngelis, Lead Producer of XCOM: Enemy Unknown is just back from this year’s Game Developer Conference​ and brings you this report. The Game Developer’s Conference: an annual convergence of developers, executives, independents, investors and journalists to meet, learn, and wax philosophical on all t

  • Mon Mar 11, 2013Procedural Terrain Generation in Sid Meier’s Civilization V

    By Site Administrator

    Civilization 5 is a large game, with a wide variety of natural and man-made structures.  From mountains, ice, and rivers to cities, roads, and wonders, everything in the game needs a graphical representation.  Because the game is based on random maps, almost all the graphical elements have to be created proce

  • Wed Mar 6, 2013Welcome to the Dev Blog!

    By Site Administrator

    Firaxis is home to some of the most talented and creative game developers in the world, who are recognized as industry leaders in technology, graphics and design. They also enjoy sharing their work with other like-minded folks at industry events, in schools and through media interviews and articles. And now, they’d l