• Wed Jan 14, 2015Firaxis Game Jam

    By Site Administrator

    A tradition at the studio you may not be aware of is the Firaxis Game Jam. This is where our devs get together and make a game over the span of a weekend. This year a total of 13 Firaxians made up seven teams. Sleep was lost. New ideas were born. Seven cool games were made.  T

  • Fri Oct 24, 2014Mantle Multi-GPU for Civilization: Beyond Earth

    By Site Administrator

    Written by John Kloetzli One of the less publicized advantages of AMD’s Mantle API is how it exposes explicit control over all GPUs in a machine to the game developer. This affects customers who physically link two GPUs, using technologies like AMD Crossfire, as well as the high-end graphics cards that contain

  • Mon Jun 30, 2014Favorite Moments from our First E3

    By Site Administrator

    The Civilization series is one steeped in tradition. Each game and expansion is based on iterating on and refining gameplay – focusing on the fun aspects of the previous entry as well as adding new systems, features and gameplay twists. Civilization: Beyond Earth follows in these footsteps and introduc

  • Mon Apr 28, 2014Why We Went With Mantle

    By Site Administrator

    Civilization graphic engineers Josh Barczak and John Kloetzli introduce AMD’s Mantle API, and explain why Firaxis is supporting Mantle with Civilization: Beyond Earth. 0.  What is Mantle?A “Graphics API” (Application Programming Interface) is a protocol that rendering engines use to send comma

  • Fri Feb 28, 2014Do you ever move your settler?

    By Site Administrator

    An average game of Civilization V lasts for hundreds of turns. Starting from a single settler, a player builds his first city, before spreading his nation over the landscape. By the end of the game, the player’s civilization spans continents, oozes culture, peels back the hidden secrets of nature, conquers all, and b