Founded in 1996, Firaxis Games is a world renowned game development studio with an unwavering mission to “build games that stand the test of time”. The name Firaxis is a fusion of “fiery” and “axis”, communicating the company’s dynamic process of game development resulting in the creation of groundbreaking titles that deliver unparalleled gameplay and endless fun to millions of gamers around the globe. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development.

In 2005, Firaxis was acquired by Take-Two Interactive Software, Inc., joining their 2K Games publishing label.

In 2012, Firaxis was named as the World’s #1 Developer of the Year by Game Informer Magazine.

Timeline of Firaxis releases

  • 2013

  • 2013

  • 2013

  • 2013

  • 2012

  • 2012

  • 2011

  • 2010

  • 2008

  • 2008

  • 2007

  • 2006

  • 2006

  • 2005

  • 2004

  • 2003

  • 2002

  • 2002

  • 2001

  • 1999

  • 1999

  • 1998

  • 1997

Sid Meier, often called the “Godfather of Computer Gaming” is one of the founders of Firaxis and the Director of Creative Development at the studio.  His career as a game designer spans more than three decades, beginning with the founding of MicroProse Software in 1982. At Microprose, Sid created such legendary games as Silent Service, F-15 Strike Eagle, Civilization, Pirates!, and Railroad Tycoon. Sid’s games helped launch an industry and establish strategy games as a cornerstone of video gaming.  Sid and the talented teams at Firaxis continue his legacy of creating deep, lasting, classic games that are played on a wide array of devices by people all over the world.

Sid’s Honors

  • September 21st declared “Sid Meier’s Civilization V Day” – 2010
  • Guiness Book of World Records, Most Videogame Awards ever received - 2008.
  • Lifetime Achievement Award, Game Developer’s Conference – 2008
  • Walk of Game Star - 2006
  • Governor’s Citation for contributions to the development of the Video Game Industry in Maryland - 2002
  • Computer Museum of America’s Hall of Fame – 2002
  • Academy of Interactive Arts and Sciences Video Game Hall of Fame –1999 (2nd Inductee ever)
  • Computer Gaming World’s Most Influential Person of all Time in Computer Gaming – 1997
  • Gamespot’s Most Influential Person in Video Gaming of All Time – 1996

Sid’s Lead Design Credits

  • CivWorld (2011)
  • Sid Meier’s Civilization: Revolution (2008)
  • Sid Meier’s Railroads! (2006)
  • Sid Meier’s Pirates! (2004)
  • Sid Meier’s SimGolf (2002)
  • Sid Meier’s Antietam! (1998)
  • Sid Meier’s Gettysburg! (1997)
  • Sid Meier’s Colonization (1994)
  • Sid Meier’s Civilization (1991)
  • Sid Meier’s Covert Action (1990)
  • Sid Meier’s Railroad Tycoon (1990)
  • Red Storm rising (1988)
  • Sid Meier’s Pirates! (1987)
  • Conflict in Vietnam (1986)
  • Crusade in Europe (1985)
  • Decision in the Desert (1985)
  • Silent Service (1985)
  • F-15 Strike Eagle (1984)
  • NATO Commander (1984)
  • Air Rescue (1984)
  • Solo Flight (1982)
  • Chopper Rescue (1982)
  • Formula 1 (1982)
  • Hellfire Ace (1982)
  • Spitfire Ace (1982)

Firaxis games is located in the rolling hills of Baltimore County in Maryland’s renowned horse country.

If you need help with one of our games, please contact 2K Games Support. Interested in working for a great developer? Check out our Hiring and Internship pages. We’ve also got great information on how to break into the games industry!

Firaxis Games

10 Loveton Circle

Sparks, MD 21152

Educators have begun a global discussion about the efficacy of using off-the-shelf consumer games to educate students. Teachers have found that some games in particular have a remarkable ability to keep students engaged and teach them at the same time. 

Much to our delight, teachers around the world have discovered that Sid Meier’s Civilization is a great teaching tool. Different versions of Civ have been used in classrooms to teach a variety of content, including world history, military strategy and tactics, economics, political theory, communication, sociology, and conflict resolution. When making games, our goal is to create a fun an entertaining experience for players by giving them the opportunity to do or be something great – whether ruling one of the world’s great civilizations, leading a pirate crew through the Caribbean, or saving the world from an alien invasion. Although we didn’t set out to make educational games, we’re proud of the impact that Civilization has had in inspiring students’ imaginations and curiosity about history. 

Firaxis and 2K are happy to highlight and support the work of innovative educators using Sid Meier’s Civilization in classrooms around the world.

Kurt Squire at the University of Wisconsin has published extensively on learning in game-based environments – including Civilization.

Lyn Lord at Kimball Union Academy received honors for incorporating Civilization into an innovative history education curriculum. 

If you have stories to share about Civilization in the classroom we’d like to hear them. Email us here: webmaster@firaxis.com.