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    XCOM: Enemy Within
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    XCOM: Enemy Unknown
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  • Do you ever move your settler?

    Does moving your first Settler ruin your chance to win a game of Civ? Read about how the team answered the question in the Escapist, and in our latest Dev Blog!​Read More

  • XCOM: Enemy Within wins DICE Award for Best Strategy Game

    ​XCOM Enemy Within was the winner of the 2014 DICE Award for Best Strategy/Simulation Game! Lead Designer Ananda Gupta accepted the award on behalf of the team. Civilization V: Brave New World was also nominated in the category of Best Strategy Game. Congratulations to both teams!Read More

  • New Dev Blog! Garth DeAngelis reports on GDC

    ​XCOM: Enemy Unknown’s Lead Producer, Garth DeAngelis, steps up to the Dev Blog and delivers his report on this year’s Game Developer Conference. Garth and a small cadre from Firaxis made the trek out to San Francisco to meet with other developers, attend some sessions, and talk seriously about having a gRead More

  • XCOM Commanders: Jake Solomon and Julian Gollop interviewed

    During GDC, Adam Sessler of Rev3Games sat down with the legendary Julian Gollop - designer of 1994’s X-COM: UFO Defense - and Jake Solomon - designer of 2012’s XCOM: Enemy Unknown. This was the first time the two have talked about the franchise in person. What did Julian think of XCOM: Enemy UnknoRead More

  • Haunted Hollow coverage at GDC

    ​Haunted Hollow designers David McDonough and Will Miller were at GDC this past week sharing Firaxis’ new iOS strategy game with journalists. In Haunted Hollow, players build up a spooky mansion and send monsters into town to terrify the tiny townsfolk. Haunted Hollow is scheduled for a global launch later thisRead More

  • Favorite Moments from our First E3

    Mon Jun 30, 2014By Site Administrator

    The Civilization series is one steeped in tradition. Each game and expansion is based on iterating on and refining gameplay – focusing on the fun aspects of the previous entry as well as adding new systems, features and gameplay twists. Civilization: Beyond Earth follows in these footsteps and introduc...Read More

  • Why We Went With Mantle

    Mon Apr 28, 2014By Site Administrator

    Civilization graphic engineers Josh Barczak and John Kloetzli introduce AMD’s Mantle API, and explain why Firaxis is supporting Mantle with Civilization: Beyond Earth. 0.  What is Mantle?A “Graphics API” (Application Programming Interface) is a protocol that rendering engines use to send comma...Read More

  • Do you ever move your settler?

    Fri Feb 28, 2014By Site Administrator

    An average game of Civilization V lasts for hundreds of turns. Starting from a single settler, a player builds his first city, before spreading his nation over the landscape. By the end of the game, the player’s civilization spans continents, oozes culture, peels back the hidden secrets of nature, conquers all, and b...Read More

  • Firaxis at GDC 2013

    Fri Apr 5, 2013By Site Administrator

    Garth DeAngelis, Lead Producer of XCOM: Enemy Unknown is just back from this year’s Game Developer Conference​ and brings you this report. The Game Developer’s Conference: an annual convergence of developers, executives, independents, investors and journalists to meet, learn, and wax philosophical on all t...Read More

  • Procedural Terrain Generation in Sid Meier’s Civilization V

    Mon Mar 11, 2013By Site Administrator

    Civilization 5 is a large game, with a wide variety of natural and man-made structures.  From mountains, ice, and rivers to cities, roads, and wonders, everything in the game needs a graphical representation.  Because the game is based on random maps, almost all the graphical elements have to be created proce...Read More

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XCOM: Enemy Unknown

XCOM: Enemy Unknown

Lead a secret military organization to save the world from an alien invasion.

Good luck, commander.

Buy Now